Abstract—This paper deals with the audio production in the
context of global software engineering for a distributed
geographically environment. This scenario provides new
opportunities in the audio industry. The aim of this study is to
characterize the different parts of the audio production in an
electronic game, showing the possibilities for a more
cost-effective in the final product. This goal could be achieved
by the use of tools available in the global software engineering
industry while maintaining its quality. We used, as basis for this
work, a production of 12 instrumental tracks in the model of
E-REC (Electronic Recording), by the use of technological
resources currently available to record the production via Web.
With the proposed model it was possible to reduce costs while
maintaining the quality of the entire process during the
production. Furthermore, the production of audio across
distant geographic regions is useful when you cannot
contemplate all the necessary staff in one location. However,
some challenges and risks should be taken in attention during
the process of audio production regardful the geographically
distant, eg. the control of the production process; the delay in
the transmission of files via the web, the time set for completion
of project. And hence, a possible step where the assembled of
the team should be concerned.
Index Terms—Audio production, E-REC, films, global
software engineering.
The authors are with the Federal University of Tocantins, CO 77. 001-009
BRA (e-mail: ddnprata@uft.edu.br, casadocordeiro@hotmail.com,
Patrick.letouze@gmail.com).
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Cite: Rodrigo Cordeiro, David N. Prata, and Patrick Letouze, " Global Software Engineering for Audio Production," International Journal of Social Science and Humanity vol. 4, no. 4, pp. 283-287, 2014.