Abstract—The research of “The Development of Vocabulary
Memorization by Using Games” has the objective to compare a
learning achievement between pre-learning and post-learning
by using games. The target used in data collection was upper
primary education students studying English clubs for 7 weeks.
Instructors selected 5 categories of words, namely items in
school, clothing, food, occupation and weather, emphasizing on
memorization by using games such as bingo, crossword puzzle,
word matching and picture and word spelling. A test was
conducted before and after instructions using the same test
paper.
From the study results, it is found that an average testing
score in pre-learning and post-learning in word and items in
school categories are different with statistical significance at
0.05. Moreover, when considering the average scores in each
word categories, it is found that the average score of test papers
in mixed word and weather having an average testing scores in
pre-learning higher than post-learning; the other has the
average testing scores lower in pre-learning lower that
post-learning.
Index Terms—Vocabulary memorization, teaching
vocabulary, vocabulary acquisition, ESL.
The authors are with the Faculty of Humanities and Social Sciences, Suan
Sunandha Rajabhat University, Bangkok, Thailand (e-mail:
wichuda.ku@ssru.ac.th, wkunnu@gmail.com, thanakorn.ui@ssru.ac.th,
aungkana.su@ssru.ac.th).
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Cite: Wichuda Kunnu, Thanakorn Uiphanit, and Aungkana Sukwises, " The Development of Vocabulary Memorization by Using Games," International Journal of Social Science and Humanity vol. 6, no. 6, pp. 419-422, 2016.