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Home> Archive> 2016> Volume 6 Number 6 (Jun. 2016)
IJSSH 2016 Vol.6(6): 419-422 ISSN: 2010-3646
DOI: 10.7763/IJSSH.2016.V6.683

The Development of Vocabulary Memorization by Using Games

Wichuda Kunnu, Thanakorn Uiphanit, and Aungkana Sukwises

Abstract—The research of “The Development of Vocabulary Memorization by Using Games” has the objective to compare a learning achievement between pre-learning and post-learning by using games. The target used in data collection was upper primary education students studying English clubs for 7 weeks. Instructors selected 5 categories of words, namely items in school, clothing, food, occupation and weather, emphasizing on memorization by using games such as bingo, crossword puzzle, word matching and picture and word spelling. A test was conducted before and after instructions using the same test paper. From the study results, it is found that an average testing score in pre-learning and post-learning in word and items in school categories are different with statistical significance at 0.05. Moreover, when considering the average scores in each word categories, it is found that the average score of test papers in mixed word and weather having an average testing scores in pre-learning higher than post-learning; the other has the average testing scores lower in pre-learning lower that post-learning.

Index Terms—Vocabulary memorization, teaching vocabulary, vocabulary acquisition, ESL.

The authors are with the Faculty of Humanities and Social Sciences, Suan Sunandha Rajabhat University, Bangkok, Thailand (e-mail: wichuda.ku@ssru.ac.th, wkunnu@gmail.com, thanakorn.ui@ssru.ac.th, aungkana.su@ssru.ac.th).

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Cite: Wichuda Kunnu, Thanakorn Uiphanit, and Aungkana Sukwises, " The Development of Vocabulary Memorization by Using Games," International Journal of Social Science and Humanity vol. 6, no. 6, pp. 419-422, 2016.

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